Lost Twins conceptualising
(Refer to sketchbooks 2&3)
I started by drafting some art styles that could work within a game as both game sprites and possibly dialogue illustrations (as often seen in visual novel games or JRPGs) – Design choices were an accumulation of cultural clothing/history research i have done previously.
I roughed out some colour scheme ideas exploring character portrayal and implication on personality. The middle being an example of a character grounded in a sense of reality with dark hair and eyes with muted clothing and the far right being an example of a more fantasy oriented character.
Different hairstyles/colour and clothing whilst keeping with the more elaborate/advanced style.
MORE STYLISED – INCREASES CONTRAST WITH OTHER IN-GAME CHARACTERS/ENVIRONMENTS
From my initial sketches i drafted 2 variations of a more stylised character, I had this idea from my studies of the Night in the woods characters in which i looked at how characters are easily identified through silhouette alone and the more elaborate a character the harder this is to accomplish. I reused some of the colour scheme concepts to see how they carry in a more simple style.
A variation on the simple style with thinner limbs.
Mask concepts for the second Twin aswell as the heads on the forest demon/spirit’s tail. The top row second along is what i will go with as it most closely resembles the human lost twin
FOREST DEMON CONCEPTUALISING
Visual style inspired by junji ito – Multiple tails have different heads/masks representing alter personalities, masked ‘head’ at the front is false and is the jaw of the demon, different heads are based on the other mask concepts as the mask of the lost twin is given from one of the tails.
Atmosphere of the forest concept, differs from final game art style but is more effective for showing atmosphere and enviroment.
Size scope of demon concept utilising the same atmosphere i experimented with before.
DUAL REALITY CONCEPT ART
illustrating the concept of the two realities and how they would vary and contrast.